Resume

About me

Name: Geert De Cnodder
Nationality: Belgian
Date of Birth: 04/11/1991
Languages: Fluent Dutch & English, Average French

Contact

E-mail: geertdecnodder@gmail.com
Phone: +447495074878
LinkedIn: Link

Working Experience

Apr 2018 – Present: Senior Technical Artist at Hangar 13 Brighton

  • Working on a Unannounced AAA project:
    • Pipeline Upgrades
    • Training new employees in the usage of our proprietary tools.

Dec 2016 – Apr 2018: Senior Technical Artist at Hangar 13 Novato

  • Working on a Unannounced AAA project:
    • Pipeline Upgrades
  • Mafia 3 DLCs (Faster Baby!, Stones Unturned, Sign Of Times):
    • Improvement of existing Physics destruction pipeline to add functionality for DLC’s (Faster Baby!)
    • Creation of Physics Assets to be used in various missions and environments we design.
    • Training individuals to be able to use our improved pipeline and assist in the creation of these physics assets.
    • Various optimizations in content to achieve performance and memory goals during development of the dlc’s
    • Design of new destruction pipeline tools and integrating them into our excisting environment

Jan 2015 – Dec 2016: Technical Artist at Hangar 13 Novato

  • Mafia 3
    • Improvement of existing Physics destruction pipeline, integrating this with new tools.
    • Creation of Physics Assets to be used in various missions and around the city of Mafia 3
    * Various optimizations in content to achieve performance and memory goals during development.

May 2013 – Dec 2015: Environment Artist at Hangar 13 Prague/Brno (before know as 2K Czech)

  • Mafia 3
    • Physics settings and destruction implemented on asset using existing destruction pipeline.
    • Modeling assets and building, creating materials and textures
    • Working with outsourcing for revisions of assets and creation of new ones.

July 2012 – October: Environment Artist / Level Designer at Nitro Games Ltd.

  • Worked on Raven’s Cry (PC, Xbox, PS3) Level Design/Environment Art – To Be Released

Feb 2012 – June 2012: Environment Artist / Level Design Intern at Nitro Games Ltd.

  • Level/game design for Sink ‘Em All (iOS) – Released June 28th 2012
  • Worked on Raven’s Cry (PC, Xbox, PS3) Level Design/Environment Art – To Be Released

Education

2009-2012: Digital Arts and Entertainment, PIH Kortrijk (College)
2005-2009: IT Management, Immaculata Institute, Oostmalle (High School)

Profile

  • Energetic problem solver
  • Solid teamplayer
  • Always eager to learn new things
  • Extended knowlegde of Autodesk 3DSMax (scripting,modeling, unwrapping, …)
  • Excellent Photoshop Skills (Texturing)
  • Experience in working with Autodesk Roadkill
  • Knowledge of various Game Engines (UDK, Unity)
  • Making Destructible Assets
  • Creating Target meshes for enlighten
  • Capable of making quick sketches do present idea’s to other people (illustration example)
  • Basic Knowledge of Houdini, World Machine 2, GeoControl 2 and Terragen
  • Programming background and experience with various languages
    (c++, Direct3D, Nvidia PhysX, HLSL, Win 32, C#, …)

AWARDS

Digital Arts & Entertainment:  Winner of the Best Internship 2012 Award.

References

Hiroshi Sakakibara – Lead Environment Artist at 2K Czech mail: Sakakibara.hiroshi@gmail.com

Michal Lopasovsky – Environment Artist at 2K Czech  mail: m.lopasovsky@gmail.com

Brendon Neuwerth – COO Nitro Games Ltd.   mail: Brendon.Neuwerth@nitrogames.fi

Brandon Cestari – Visual Lead & 3D Animator Octane Games Ltd.   mail: brandon.cestari@nitrogames.fi